Sovereign Tower Walkthrough Hub
Demo routes, Act 1 branches, and spoiler-safe full-campaign structure
Walkthroughs on this wiki are built for Sovereign Tower, Wild Wits and Curve Games’ Round Table management RPG that launched solo on PC August 6, 2026 and remains available now on Steam. The playable demo covers Act 0 (the prologue) and Act 1, where you choose between the Groveshire and Gavault main questlines while juggling audiences, annex upgrades, and knights who refuse to sit quietly.
This hub organizes every story route in one place. Use it when you want step-by-step guidance rather than system explanations — for mechanics, open the Systems Hub or How to Play first.
How to use these walkthroughs
Sovereign Tower rewards preparation more than brute-force rerolling. Before you follow any spoiler route, understand the daily loop: audience chamber → tower exploration → Round Table assignments. Walkthrough pages assume you can read quest cards, track faction standing, and know when to visit the Demon in the crypts for a time rewind.
If you are on your first run, read How to Play Sovereign Tower, skim the Knight Roster, and keep the Knight Quest Matcher open when a quest looks risky. Return here when you are ready for named story branches and secret knight unlocks.
Pages in this section
Kutnar Derby
Act 2 nomad races, Tarcus cheat, Wolf path, Zolta hire, Grand Derby trophy, and patch 1.0.10 NG+ dialogue.
Griffin Taming
Isle of Basalt four-cycle scout, Old Griffin mount, and How to Train Your Griffin — separate from hiring Ari.
King Slayer Walkthrough
Late Act 2 five-cycle countdown, purification routes, Spectral Eye, and the Demon checkpoint before Act 3.
Demo Walkthrough
The flagship demo guide walks from your first morning as Sovereign through Act 0 and Act 1. It explains when Groveshire and Gavault appear, which knights matter early, and where optional content hides in the demo slice and early full campaign.
Major Quests Hub
Index of ~71 major story quests among ~312 total — Act branches, emergencies, and secret-knight gateways without a spoiler dump of every card title.
Act 0 Prologue
Act 0 shows how you claimed the tower and met Arlin, your advisor. The prologue walkthrough focuses on tutorial beats, first annex hooks, and choices that echo into Act 1 without spoiling the entire kingdom map.
Act 1: Groveshire
Groveshire leans on diplomacy, forest-adjacent problems, and knights who prefer Charisma or Wit over raw Strength. This page tracks audience decisions, Round Table assignments, and faction ripples specific to that branch.
Act 1: Gavault
Gavault pushes martial and intrigue-heavy quests where Strength, Agility, and Magic checks appear more often. Follow this route if you picked the Gavault main quest or rewound to compare outcomes.
Goose Quest Walkthrough
The Bathhouse Goose is the demo’s most famous audience crisis. This walkthrough covers both goose quest stages, the dialogue clues for horses, cheese, and shining eggs, and how Angelica and Gwendan unlock Chester.
Beast Hunt Walkthrough
The Beast Hunt is the other major secret-knight gateway. Sending Angelica, choosing magical traces, or killing the Beast opens Sparky, Rufus, or Silgur depending on your approach. Pair this page with Secret Knights and Items Hub notes on hunt gear.
Rebellion Walkthrough
Heavy spoilers. Act 1 rebellion thread covering Mathilda, Brunhilda recruitment, Demon rewind to day 3, and day 4 Audacity when siding with Brunhilda. Read after Time Rewind and Sovereign Archetypes; condensed checklist on How to Get Brunhilda.
Full Campaign Structure
Spoiler-safe map of Acts 0–3, demo versus full purchase, Cycle-versus-Act vocabulary, and where New Game Plus begins after Act 3. Use this when you own the launched game and need orientation beyond Act 1.
Dragon Knight Ultimatum
Cycles 6–7 close the meters: pirates, Oracular Cheese, Knight of the Fountain, then the duel week and Arron’s introduction. Continues Early Cycles. Sits past the first eight Walkthrough dropdown rows — use View all.
Early Cycles Walkthrough
Cycles 1–5 systems unlock path — Demon lesson, Kitchen snacks, Dragon Knight meter prep.
Grest Pirate Quest
Timed emergency in Grest against pirates. Patch 1.0.8 adds one cycle to the deadline — prep forge and raiders, then lock the Round Table assignment before the harbour burns. Pair with Patch Notes 1.0.8.
Yohav and Enberg
Act 3 assassination and diplomacy forks that feed Victoria’s trials and Gothild. Patch 1.0.10 fixed Yorhav death; 1.0.11 blocks recruited Victoria from Victoria’s Ambush. Sits past the first eight Walkthrough dropdown rows.
South Bay Lamp
Yannis, Djinn Island, the Shellington auction, and Ligia’s 3-cycle lamp. A worse family week can still leave a political alliance. Past the seven-item PC dropdown — use View all.
Arthur and Cycle 45
Stop grinding, lock the Golden Key, pack the six-knight confrontation, then take the Emperor ultimatum. Companion to Endings.
Recommended reading order
- How to Play — learn the loop without spoilers.
- Demo Walkthrough — see the full demo arc.
- Act 0 — understand prologue choices.
- Groveshire or Gavault — follow your main quest branch.
- Goose Quest and Beast Hunt — hunt optional knights deliberately.
- Rebellion Walkthrough — Mathilda, Brunhilda, and rewind politics.
- How to Get Brunhilda — condensed unlock checklist after rebellion context.
- Full Campaign Structure — Acts 2–3 orientation without ending spoilers.
- Dragon Knight Ultimatum — Cycles 6–7 meter exam and duel.
- Grest Pirate Quest — post-launch timed emergency after 1.0.8.
- South Bay Lamp then Arthur before Cycle 45.
- New Game Plus — second reign after Act 3.
Tools and cross-links worth bookmarking
- Knight Quest Matcher — sanity-check stat fit before you commit a day.
- Faction Balance Tracker — audience choices in walkthroughs often move Merchants, Mystics, Scholars, Nobles, People, or Treasury standing.
- Round Table and Audience Chamber — mechanics behind the story steps.
- Annexes and Crafting — forge and alchemy upgrades that change quest margins.
- Kingdom Map — where Groveshire, Gavault, and courier quests sit geographically.
Demo and early-campaign content can shift in post-launch patches. Treat branch details as community-verified from current Steam builds and cross-check Release, Demo & Availability and Updates Hub after balance changes.
Frequently Asked Questions
Quick answers to the most common questions.
Should I read walkthroughs before playing the demo?
Play at least one unspoiled day first. After you understand audiences and Round Table assignments via [How to Play](/guides/how-to-play/), use the [Demo Walkthrough](/walkthrough/demo/) when you want branch clarity or secret knights.
Do Groveshire and Gavault happen in the same run?
Act 1 presents them as main quest branches. One run typically focuses on the path you chose, though Demon rewinds let you explore alternate outcomes. See [Act 1: Groveshire](/walkthrough/act-1-groveshire/) and [Act 1: Gavault](/walkthrough/act-1-gavault/) for branch-specific steps.
Which walkthrough unlocks the most secret knights?
The [Goose Quest](/walkthrough/goose-quest/) and [Beast Hunt](/walkthrough/beast-hunt/) pages cover Chester, Sparky, Rufus, and Silgur. Brunhilda requires the [Rebellion Walkthrough](/walkthrough/rebellion/) chain or [How to Get Brunhilda](/guides/get-brunhilda/) checklist.
Are these walkthroughs official?
No. This is a fan wiki. Routes are verified against public Steam builds and may change in patches. Confirm details on [Release, Demo & Availability](/review/release-demo/) and Steam patch notes.